
#HOW TO DOWNLOAD ROME TOTAL WAR MODS ZIP FOLDER MOD#
Second, for the game to see some of the files in your mod folder you will often have to specifically tell it to look there. You will also need several of the files in Data\\Text folder:
Data\\World\\Maps\\Campaign\\Imperial_Campaign. Otherwise when you try to start a new game and select Imperial Campaign, it will fail and go back to the main screen. You do not need every single file, but it is easiest to play it safe and just copy everything. There are a few tricky things to be aware of when using mod:switch.įirst, for the game to run you must copy the contents of the several folders from vanilla RTW into your mod switch folder, even if you do not modify them at all. Note that the Preferences and Saves folders are generated automatically by the game, so you do not have to create them within your mod folder, or provide them to others when you distribute your mod. When building your mod, place all the files you change into the appropriate folders under the mod folder. Here is an example using the mod folder of Amazon: Rome Total War The Barbarian Invasion and Alexander expansions are two examples of mod:switch being used. Place all your modded files and folders in there as if that were the root folder of the mod, using the same hierarchy that RTW uses. To use mod:switch simply create a folder inside your root RTW folder (the same folder that RomeTW.exe is located in) with the name of your mod. Neat huh? Creating A Mod Using Mod:Switch So a person can play a mod and the original game with the same installation of Rome Total War. This allows the modder to replace original game files with modded ones, without actually removing the originals. It uses whatever it finds there in preference to what exists in the main game folders. So what is mod:switch? It is a command line switch that tells the game to look in an extra folder for files to use.
Note that you must have RTW version 1.2 or higher to use mod switch. It is probably overkill for minor mods that change only a one or two files, but for major mods that drastically alter the game it is the only way to go. Friendly modders always use mod:switch for their conversion mods.